Turn Homework Into a Quest, Not a Chore.

The Easiest Homework Tracker Students Actually Want to Use.

Kids can jump in and play instantly as a guest, no sign-up required. Linking with a parent or guardian unlocks the full quest: real assignment tracking, personalized lessons, and illustrated reward scrolls.

You see the assignments. They see the quest.

$0

To start playing

K-12

Every grade level

7

Games in the Arena

StudyQuest360 study tool showcase
Real screenshot of the student Arena game hub
Real illustrated reward scroll earned in the app

10 sec

from link to playing as a guest

7

mini-games in the arena

Any subject

any grade, K through 12

7 games · one sneaky goal

The Arena Reviews Their Homework For Them

Every game pulls its questions from what your student is actually studying. So while they think they’re racing, blasting, and dodging, they’re really drilling this week’s terms.

Quest Run — Run, jump, and answer at full sprint. A StudyQuest360 Arena homework-review game screenshot.
Arena Game 1 / 9

Quest Run

Run, jump, and answer at full sprint.

Choose Your Path

Same account, two different screens. Pick yours.

Screenshot of a student's Arena game hub in StudyQuest360, showing homework-based mini-games and XP rewards

Student's Epic Quest

Games, quests, and XP built around real homework - jump in as a guest, no sign-up required.

No account, no sign-up. Ten seconds to a game.

Screenshot of the Guardian Command Center parent dashboard in StudyQuest360, showing linked students and assignment tracking

Parent's Command Center

Real assignment tracking, progress at a glance, and screen-time controls - without micromanaging.

See what you control

Assignments in, progress out. You see all of it.

Reading this at work? Email yourself the link.

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1

Student Starts the Quest

Kids jump straight into the Quest Trail and Arena games as a guest, no sign-up needed, to see if it clicks before anyone commits to an account.

2

Parent or Guardian Links Up

A parent or guardian creates the account that manages assignments, subscription, and screen-time settings, then links it to the student's profile.

3

The Full Quest Unlocks

Real assignments become quests, the Oracle personalizes lessons to the student's interests, and finished lessons earn illustrated reward scrolls.

Three fights every homework routine has

Not about ability. About whether the routine survives contact with an actual kid.

Problem 1

Tracking apps feel like a chore layered on a chore

A to-do list for homework is just more homework. Kids disengage from anything that reads as another assignment.

Solution

Real assignments become the Quest Trail

Turning in actual homework earns XP and Quest Keys. The reward loop is tied to the real thing, not busywork inside an app.

Problem 2

Stuck is stuck, and the textbook explains it the same way twice

A kid who didn't get it the first time usually doesn't get it re-read louder. They need it in a language they already speak.

Solution

An AI homework helper that explains it their way

Basketball, a video game, wizards - whatever they're into. Built for the why, not for handing over the answer.

Problem 3

Games become the thing you're fighting about

Once games are the reward, they're also the thing sneaking into study time or school hours with no easy way to draw a line.

Solution

Parent-set school-hours lockouts

The Arena stays closed during the hours a parent chooses. Game time stays a reward, decided by the parent, not negotiated daily.

An AI homework helper, a quest board, and seven real games

Everything below is a thing the app does today, not a roadmap.

Homework, Gamified

See the finish line. We turn messy planners into a visual 'Quest Trail' where every assignment turned in is a level up.

AI Homework Help

Stuck on a concept? The Oracle explains complex topics using analogies your student actually loves - sports, gaming, fantasy, whatever clicks for them.

Illustrated Reward Scrolls

Finish a lesson and earn a one-of-a-kind illustrated scroll built around it, drawn in a style shaped by your student's own interests.

Seven Real 3D Games

Not flashcards with a coat of paint. Quest Run, Quest Kart, Space Portal and the rest are built in real-time 3D and run right in the browser - on a laptop or a phone.

Competency That Still Comes Back Around

Three correct answers in a row, across any game, marks an item competency met. It keeps appearing after that, just less often, so it stays fresh instead of disappearing. One miss puts it back in normal rotation.

Test Prep, Not Just Homework

Trials are multi-topic exam prep with their own study flow - and they're worth double the XP of a regular assignment.

Controls Past the School-Hours Lock

Block specific topics the Oracle won't touch, pin which game is available, and set weekday-only or weekend-only rules.

Any Subject, Any Grade

Type in what your student is actually working on - elementary through high school.

Math
Science
English
History
Art
Anything Else
Example illustrated scroll teaching the Pythagorean theorem
A Real Scroll

Not Just a Sticker. An Actual Lesson.

Every scroll is generated after a real lesson, and is built to teach one real takeaway, not just decorate a homework session. This one's about the Pythagorean theorem, illustrated for a student who loves fantasy and wizards.

What it looks like on a Tuesday night

A parent and student pair, mid-homework.

Stuck on fractions. Explained through basketball.

Homework got entered once, at the start of the week, and it's been sitting on the Quest Trail since - three assignments, one already turned in for XP. Tonight it's a fractions worksheet, and the usual thing happens: stuck, frustrated, ready to give up.

Instead of re-reading the textbook explanation a third time, the Oracle reframes it as free-throw percentages - something the concept was never going to click through until it showed up in a language already fluent. Ten minutes later, the worksheet's done, and it's logged as finished on the Trail.

Game time that evening isn't a negotiation. It was already earned, it's inside the window the parent set, and nobody had to have the same argument they had last week.

Quest TrailInterest-based Oracle explanationsXP for real assignmentsSchool-hours lockout

A parent-linked account, one student

Let them try it tonight.

Kids play free as a guest - no account, no email, nothing to hand over.

The Screen Time Question

Isn't this just more screen time?

It's the same homework they were going to fight you about, with a game wrapped around finishing it. The screen time was already happening. Now it ends with the assignment done.

What do you collect about my kid?

Guest mode needs no account and no name. When a parent links an account, we store the minimum the quest tracking needs. Nothing is sold, and there are no ads.

Simple Pricing

Try everything before paying anything. Premium covers up to 3 students on one parent account.

Free

$0

  • • Instant guest play, no sign-up
  • • 3 Arena game plays a day
  • • 3 study sessions a day
  • • Quest Board assignment tracking
  • • Reward scrolls shown, but locked
Full Quest

Premium

$5/month

  • • Everything in Free
  • • Unlimited game plays and study sessions
  • • Illustrated reward scrolls, unlocked
  • • Up to 3 linked students
  • • Parent dashboard, progress reports, screen-time lockouts

Parent quick answers

See what they finished?Add more than one kid?Cancel anytime?Try it free first?

Yes. All of it.

Frequently Asked Questions

Not to try it - kids can play instantly as a guest with no sign-up. To save progress permanently, track real assignments, and unlock premium rewards like illustrated scrolls, a parent or guardian creates the account and links it to the student's profile.

Yes - it gamifies whatever curriculum you're already using. Enter the subjects and assignments, and they become quests with the same structure and rewards.

Ready to begin?