StudyQuest360

Know what's due.
Get unstuck.
Earn the game time.

StudyQuest360 tracks your assignments, explains the parts that aren't landing, and turns study time into game time. Start playing without signing up for anything.

$0To start
K–12Every grade
8Games
Three kids of different ages at a kitchen table the moment homework is done: the oldest closing a textbook and reaching for a tablet, the middle one pumping a fist, the youngest already playing

The Arena reviews their homework for them

Every game pulls its questions from what your student is actually studying. So while they think they’re racing, blasting, and dodging, they’re really drilling this week’s terms.

Quest Wilderness — Explore the wilds and hunt the Quiz Guy. A StudyQuest360 Arena homework-review game screenshot.
Arena Game 1 / 12

Quest Wilderness

Explore the wilds and hunt the Quiz Guy.

Two screens, one account

Here's exactly what each of you sees.

A student's arena in StudyQuest360, showing the games they can pick from
Student

What the student sees

Games, quests, and XP built around real homework. Jump in as a guest, no sign-up required.

The parent dashboard in StudyQuest360, showing linked students and assignment tracking
Parent

What the parent sees

Assignment tracking, progress at a glance, and screen-time controls, without hovering over anyone.

Step 1

Student starts

Jump straight into the games as a guest, no sign-up, and see if it clicks before anyone commits to an account.

Step 2

Parent links up

A parent creates the account that manages assignments, subscription, and screen-time settings, then links it to the student.

Step 3

The rest unlocks

Real assignments become quests, the Oracle personalizes lessons, and finished lessons earn illustrated scrolls.

Three fights every homework routine has

Not about ability. About whether the routine survives contact with an actual student.

Problem 1

Tracking apps feel like a chore layered on a chore

A to-do list for homework is just more homework. Students disengage from anything that reads as another assignment.

Solution

Real assignments become the Quest Trail

Turning in actual homework earns XP and Quest Keys. The reward loop is tied to the real thing, not busywork inside an app.

Problem 2

Stuck is stuck, and the textbook explains it the same way twice

Someone who didn't get it the first time usually doesn't get it re-read louder. They need it in a language they already speak.

Solution

An AI homework helper that explains it their way

Basketball, a video game, whatever they're into. Built for the why, not for handing over the answer. How the AI homework helper works

Problem 3

Games become the thing you're fighting about

Once games are the reward, they're also the thing sneaking into study time with no easy way to draw a line.

Solution

Parent-set school-hours lockouts

The Arena stays closed during the hours a parent chooses. Game time stays a reward, decided once, not negotiated daily.

An AI homework helper, a quest board, and 8 real games

Everything below is a thing the app does today, not a roadmap. The thinking behind it is on the game schooling page.

Test prep, not just homework

Trials are multi-topic exam prep with their own study flow, and they're worth double the XP of a regular assignment.

AI homework help

Stuck on a concept? The Oracle explains it using something your student already cares about, so it lands instead of bouncing.

Homework, gamified

Messy planners become a visual Quest Trail where every assignment turned in is a level up. It's a homework tracker with a reason to keep it filled in.

8 real 3D games

Not flashcards with a coat of paint. Quest Run, Quest Kart, Space Portal and the rest are real-time 3D, running in the browser on a laptop or a phone.

Competency that still comes back around

Three correct answers in a row marks an item competency met. It keeps appearing after that, just less often, so it stays fresh. One miss puts it back in normal rotation.

Illustrated reward scrolls

Finish a lesson and earn a one-of-a-kind illustrated scroll built around it, drawn in a style shaped by your student's own interests.

Controls past the school-hours lock

Block specific topics the Oracle won't touch, pin which game is available, and set weekday-only or weekend-only rules.

Any subject, any grade

Type in whatever they are working on. It becomes a quest, and the games start asking about it. Pick one and see what comes out.

They type

Systems of equations

Lands on the board as

Systems of equations, section 4

A question the games pull from it

Solving by substitution means you first do what?

Not a sticker. An actual lesson.

Every scroll is generated after a real lesson and built to teach one takeaway, not just decorate a homework session. This one's about the Pythagorean theorem, illustrated for a student who likes fantasy.

An illustrated scroll teaching the Pythagorean theorem

One evening, start to finish

A Tuesday in a house with one student on a linked account. Stuck on fractions at 6:40, done by 7:10, and nobody argued about the Xbox.

6:40pm

Stuck, and about to quit

Homework went in once at the start of the week and has been sitting on the Quest Trail since. Tonight it is a fractions worksheet, and the usual thing happens.

6:52pm

Explained through basketball

Instead of re-reading the same textbook paragraph a third time, the Oracle reframes it as free-throw percentages. That is the one it clicks on.

7:10pm

Game time, already earned

The worksheet is done and logged on the Trail. Play was earned, it is inside the window the parent set, and it is not a negotiation.

Quest TrailInterest-based explanationsXP for real assignmentsSchool-hours lockout

Simple pricing

Guest play is free. A linked account is free for three game plays and three study sessions a day. Premium is $5 a month for unlimited play and study plus illustrated scrolls, covering up to three students on one household price.

Parent quick answers

See what they finished?Add more than one student?Cancel anytime?Try it free first?

Yes. All of it.

Reading this at work? Email yourself the link.

Send it to me

Frequently asked questions

Not to try it - kids can play instantly as a guest with no sign-up. To save progress permanently, track real assignments, and unlock premium rewards like illustrated scrolls, a parent or guardian creates the account and links it to the student's profile.

Yes. It gamifies whatever curriculum you're already using. Enter the subjects and assignments and they become quests with the same structure and rewards. The homeschool page covers the records side, and the game schooling page covers why it works.

Let them try it tonight.

Free as a guest. No account, no email, nothing to hand over. Built by a family in Colorado, and here's why we built it.